http://my-hiend.com/vbb/picture.php?...ictureid=11463
可列印查看
動態群組 (Dynamics Group)
動態範圍、衝擊感與重量感
靠得是評論員的敏銳度、聽力正確性、訓練及經驗
(1) Dynamic range (動態範圍)
系統「最大無失真的再生」與「不被噪音干擾的最小再生」的差距
(2) Weight (重量感)
音樂裡堅固與正確低音的權威與感覺
(3) Impact (衝擊感)
音樂裡,主要是低音的部份,所帶給強力的衝擊感
Presence group (不知道怎麼翻?)
音樂的真實與活生感
靠得是評論員聽力的正確性、訓練及經驗
(1) Attack (不知道怎麼翻?)
The initiation and buildup of sound when an instrument is bowed, struck or plucked.
(2) 拍子 (Pace)
音樂的拍子,音樂的速度。
(3) 韻律 (Rhythm)
音樂裡樂器時間的一致性。
(4) 時間一致性 (Timing)
所有頻率到達聆聽者耳朵的時間是否適當。
Coherence group
音場的空間大小範圍與特性
評論員的系統、空間與音場的對應
(1) 高度 (Height)
音樂的高度與音場的高度範圍
(2) 寬度 (Width)
音樂的寬度與音場的寬度範圍
(3) 深度 (Depth)
音樂由前到後的距離與音場的前後範圍
(4) 結象 (Imaging)
聲音在音場的寬、高、深之穩定性與適當的大小。
(5) 層次 (Layering)
整個音場深度聲音的穩定與適當的大小。
(6) 氛圍 (Ambiance)
音樂錄音現場的空間與回響
presence 先不套用常見的發燒用語 最貼近的應該為"存在感"
attack 的話 應該是力道吧......但應該還有更好的翻法......
解析與細節 (Resolution)
聲音在低音量的解析與細節、尾韻
靠得是評論員聽力的正確性、訓練與仔細的聆聽
(1) 空氣感 (Air)
高頻的高貴、開放與未受限制的特色,且沒有失真 (顆粒大或是尖銳)
(2) 焦點 (Focus)
樂器的位置非常清楚...(後面看不懂...)
A clear definition of the location of musical instruments to the point that a sense of the space between images and the silence between the musical impulses is realized.
(3) 清析度 (Articulation)
樂器的解析,器材如何表現出一個樂器裡和聲的結構。
Articulation Pitch resolution of a musical instrument. How well an audio component resolves the inner harmonic structure of an instrument.
(4) 透明、純淨 (Clarity,transparency)
解析的程度or層次,在音場最近、最遠聲音的辨別度與清楚度
聲音 (Voicing)
聲音的正確性與範圍
靠得是評論員聽力的正確性、訓練、經驗及仔細的聆聽
(1) 音色 (Timbre)
樂器聲音的全部結構。
Timbre The full complex harmonic structure of an instrument’s voice.
(2) 音調平衡 (Tonal balance)
聲音各頻段適當的大小與比率。
(3) 正確性 (Accuracy)
音樂再生沒有任何可察覺的音染或是失真。
下次試聽器材就用這些字眼嘍.......
應該都錯了.......還是要查字典拉......
http://www.merriam-webster.com/dicti...1&t=1285645461
7: the act or manner of beginning a musical tone or phrase
果然這跟原文的注解比較接近.......
不過意思懂了但是不知道怎麼翻.....等於沒有回答問題:D:D:D
評論時的7個基本架構
The basic framework for the global seven-step descriptive evaluation method for audio equipment comprises:
(1) evaluator sense organ assessment; 評論員感官器官的評估
(2) evaluator training; 評論員的訓練
(3) evaluator experience; 評論員的經驗
(4) proper equipment setup, speaker placement and selection of the optimum evaluator listening location (stereo sweet spot);適的系統建置、喇叭的擺位與皇帝位
(5) a quiet, comfortable and “acoustically friendly” listening room, preferably with the capability of dimming the lights;一個安靜、舒服、聲學友善的音響室,溫和的燈光
(6) careful listening, in the stereo sweet spot with familiar, well-recorded music and
用好的熟悉的唱片仔細的聆聽
(7) “Sound stage mapping” where the location of sounds (images) within the sound stage and the attributes of those sounds are carefully documented.
音場的刻劃與聲音特色的描述
有測聽力的東西嗎.......下次先進行這個測試先
我看很多人耳朵本身就有問題了 (哈)
Attack 瞬間[動態]衝擊[速度],好像突來的[如攻擊般的震撼] ""瞬間動態""
Impact 大能量全面的波擊震撼,對感覺聽覺有大能量全面的震撼,真正說因該是超過人能承受的,在這算是加強形容吧!:D""全面動態""
Presence group
Presence 呈現 表現[是音響所呈現表現]對各方面~~~~[group ]不同的要求[所必須的條件組合如:Attack、Impact、~~、~~]而定出的 Presence group ""呈現、表現群組"":D
謝謝張兄,希望大家都幫忙,我來整理最後版本
每一個項目都要有對應的測試唱片
光這個就夠有趣了....
好專業~~~~~~~~~~:O:P
Attack這個詞, 在樂器演奏上常用到, 或可翻譯為"起音"
可參考這個網頁的說明 http://www.rolandtaiwan.com.tw/glossary/a.htm
樂器本身聲音的瞬間變化?
起音的翻譯好像不太直覺,真的是這樣用嗎?
Attack
會不會有像紅酒
第一感受
http://www.paper-translation.com/html/2009/3497.htm
感覺就是一套系統有多快可以到達指定的音量.......那用在評論上 應該是一套系統能不能充分表達樂器演奏起音所需要的速度感......會不會太快 or 太慢 導致某種音染....
如果翻成"衝擊特性"會不會比較好
樂器的衝擊感變化是否跟樂器本身特性有像
這種速度不是快或是慢就好
要像這種樂器該有的速度
如鋼琴有鋼琴的attack,小提琴有小提琴的attack
音染不建議放在這裡描述,放在最後的正確性
我想attack是樂器本身特性的感受,屬於真實與活生沒錯...
請大家提供各個項目的測試片與曲目吧
我也會慢慢提供
attack 1) The buildup of sound when an instrument is bowed, blown, struck, or plucked. 2) The ability of a system to reproduce the attack transients in musical sound. Poor attack makes a system sound slow.
attack transient The initial energy pulse of a percussive sound, such as from a piano string, triangle, or drum head.
from:
Stereophile: Sounds Like? An Audio Glossary
by J. Gordon Holt, July, 1993
attack 是強調"initial 起"的意思,譯作: 起音???
more proper link:
http://stereophile.com/reference/50/
Acoustical absorption
Good: adequate, appropriate, "good acoustics," unobtrusive
Not Good:
Excess: dead, dry
Deficiency: billowy, echoic, fluttery, live, plastery, reverberant, slap Audibility (of flaws)
From best to worst: Inaudible, subtle, slight, moderate, significant, conspicuous, severe, extreme, intolerable, or Aaagghh! (screaming-up-the-walls)
Detail
Good: accurate, crisp, delicate, focus, resolution, snap
Not Good:
Excess: accurate (misused), analytical, clinical, etched
Deficiency: closed-in, congestion, diffuse, hangover, haze, opaque, smearing, veiling, velvet fog
Distance
Good: Program-dependent
Not Good:
Close: aggressive, forward, row-A, up-front
Distant: laid-back, recessed, row-M
Frequency response
The following terms describe how a system's or component's frequency response sounds, not necessarily how it measures. Phase shift and distortion can sound like frequency-response aberrations.
ENTIRE RANGE
Good: airy, accurate, alive, balanced, extension, flat, neutral, smooth, uncolored, weighty
Not Good: dark, chocolatey, discontinuous, light, lumpy, syrupy, tilted, treacly
BASS
Amount
Good: balanced, full, natural
Not Good:
Excess: boomy, dark, fat, heavy, rich, syrupy, thick, tubby, warm
Deficiency: cold, constricted, cool, lean, overdamped, pinched, sparse, thin
Smoothness:
Good: natural, smooth, tight
Not Good: boomy, lean, lumpy, one-note bass, thin, tubby, uneven, woolly
Extension (frequency range):
Good: deep, extended, foundation, infra-bass, seismic
Not Good: pinched, restricted, shallow, sparse, thin
MIDRANGE
Good: alive, jump factor, natural, neutral, realism, uncolored
Not Good:
Excess: aggressive, brassy, close-up, forward, humped, projected, row-A
Deficiency: dished, distant, laid-back, polite, recessed, reticent, withdrawn
Colorations: boxy, chesty, honky, hooty, horn sound, nasal, raucous, vowel ("a," "ah," "aw," "ee," "eh," "ih," "oh," "oo," "unh")
LOW & MID TREBLE
Good: natural, neutral, smooth
Not Good:
Excess: bright, brittle, etched, glare, glassy, hard, metallic, screechy, shrill, steely, strident
Deficiency: dead, dull, muffled, muted
EXTREME TREBLE
Good: airy, extended, delicate, open
Not Good:
Excess: hot, sizzly, spitty, tipped-up, tizzy, toppish, wiry, zippy
Deficiency: closed-in, soft, sweet
Imaging
Good: bunching, correct width, phantom image, specificity, stability, tight
Not Good: bunching, hole-in-the-middle, phasey, vagueness, wander, wide central image
Noise
Good: No extraneous noise
Not Good:
Continuous:
Low-pitched:
Pure, lacking harmonics:
60Hz or 120Hz: hum
20 to 100Hz: acoustic feedback (turntable)
With spiky edges: buzz
Wideband:
Low-frequency: turntable rumble
Full-range:
"ff"-sound: pink noise, tape hiss, FM interstation hiss
"ss"-sound: white noise
High-frequency whistle: heterodyning, D/A idling noise
Random or Periodic:
200Hz to 1000Hz: acoustic feedback, howl, squawk
33 times/minute "ff"-sound: LP pressing imperfection, swish, whoosh
Impulse noises: crackles, pops, surface noise, ticks
Realism
Good: aliveness, ease, delicacy, involvement, musicality, naturalness, palpable, realism, transparency
Not Good: boring, colored, dead, distorted, lifeless, uninvolving
Soundstaging
WIDTH:
Good: beyond-the-speakers, floating, palpable, spacious
Not Good: narrow, pinched, restricted
CONTINUITY:
Good: center fill, coherent, stereo spread
Not Good: bunched, hole-in-the-middle
DEPTH:
Good: layering, perspective
Not Good: distant, flat, forward, laid-back, polite, recessed, Row-A, Row-M
Texture
Good: liquid, textureless, transparent
Not Good: dry, chalky, grainy, gritty, harsh, hashy, rough
Timbre
Good: accurate, natural, uncolored
Not Good: chesty, colored, hooty, horn sound, metallic, steely, thin, vowel coloration, wiry
Transient response
Good: articulation, attack, controlled, delicate, detailed, fast, quick, tight
Not Good: closed-in, dull, ringing, rounded, slow, sluggish, smeared